That’s right, a week from today everything should be in place to send DataJack off to the good folks at Desura.
I started my first dev log back in August 2008, which means I’ve been working on DataJack for five years. It hasn’t always been a constant stream of activity, but it has always been my main project focus. I began work on DataJack simply because I wanted to make the game I always wanted to see, and I assumed other gamers felt the same way. I knew it was a larger project than I’d done before, but didn’t quite anticipate the extent of effort it would require. But Epic Banana doesn’t back down from an ambitious project, oh no.
Things have come quite a ways from those first test builds. Features were added and removed, enemies were defined and programmed, I made 24 separate missions, a town, user interface, shops, and 28 different weapons. Every step has introduced new challenges, and every phase of development is a different sort of workflow: designing the game, coding its basic engine, creating levels, animating characters, writing flavor text, playtesting and bugfixing.
Of course, even from the very beginning I found a loyal (and very patient) fan base that kept me motivated through the whole thing. The community response has been very encouraging so far. You’ve waited long enough!
The last game I released under Epic Banana Software was Another Day at Work: Wednesday and that must have been in 2002-2003, meaning this will be the first official release in ten years.
As Epic Banana, I’ve always released my games for free. This means that my efforts are entirely supported by gamers like you. I think I must be at least a little bit crazy to give away a five-year project for free, but in the end I want as many people to play it as possible. Please donate if you can.
After DataJack (and perhaps a short break) I have many, many more game ideas that I would love to realize. I have more ideas than I have time, at the moment, unfortunately. But stay tuned, for the release of DataJack, and for what comes next!