I haven’t posted recently, but this is not a bad thing. It’s because everything is pretty much as it was last time: I’m still making levels, still haven’t figured out the magical video codec combination to make youtube like my videos, and progress is steady as always.
I got some solid feedback from a play tester and have been sharpening my level designs. They’re getting bigger and more difficult, which is good, and I think they’re all still pretty different from one another. I’m up to 17 missions now which is really close to where I want to be.
Balancing everything after the fact is going to be another matter entirely.
So, fear not, gentle reader, DataJack will be out this year. I just need to play a little less Nethack, Dwarf Fortress, and Rollercoaster Tycoon 2, if I can help it.
Nethack! <3 I loved it. First Roguelike that got me addicted to them. Then I discovered Dungeon Crawl: Stone Soup. I love the skill training system! Try it out! :DDD
On a side note, hoping to see this game soon! Keep it up!
I’ve been playing for years and still haven’t ascended…. My friend says I need to switch to playing a wizard.
Looking great! Cant wait to infiltrate this building.
I’m quite happy with how this level turned out. I’ve been planning it for a while.
I also hope maybe in the future you can make this dynamic: living breathing world, A.I that goes by his business, do stuff without your interaction. Sort of like mount & blade’s A.I
I love to see games go in that direction, that is my design philosophy. Definitely beyond the scope of DataJack 1 though. I would love to make an open-world freeform cyberpunk sort of RPG.