I haven’t posted recently, but this is not a bad thing. It’s because everything is pretty much as it was last time: I’m still making levels, still haven’t figured out the magical video codec combination to make youtube like my videos, and progress is steady as always.
I got some solid feedback from a play tester and have been sharpening my level designs. They’re getting bigger and more difficult, which is good, and I think they’re all still pretty different from one another. I’m up to 17 missions now which is really close to where I want to be.
Balancing everything after the fact is going to be another matter entirely.