I did manage the line-of-sight calculation overhaul on top of everything else, so now there’s dramatically less slowdown in addition to the much smarter A.I. I couldn’t be more pleased with the way it’s turned out.
So I’m back to working on missions pretty much. I would love to get some new gameplay footage but I still haven’t figured that out. Soon, though.
I’m also thinking about trying some sort of live webcast wherein I would demonstrate what goes into making one of these missions.
I also need to do a quick play-through to test for any remaining hiccups that might be left over from the code overhaul.
Great works, keep going on.
I’m waiting for an alpha, beta, full release on anything else to discover your game.
Thanks man!
Can’t wait! This looks awesome!
Thanks Tom!