I did manage the line-of-sight calculation overhaul on top of everything else, so now there’s dramatically less slowdown in addition to the much smarter A.I. I couldn’t be more pleased with the way it’s turned out.
So I’m back to working on missions pretty much. I would love to get some new gameplay footage but I still haven’t figured that out. Soon, though.
I’m also thinking about trying some sort of live webcast wherein I would demonstrate what goes into making one of these missions.
I also need to do a quick play-through to test for any remaining hiccups that might be left over from the code overhaul.